Ashrem of Celene Wiktor Chaotic Good 0 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Fighter4 Cleric1 10000 Half-Elf M 5' 0 inches 130 pounds Low-light
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
5 15000 27 M brown, greenish dots yellow pale gold,
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
Str
Strength
18 +4

Dex
Dexterity
16 +3

Con
Constitution
13 +1

Int
Intelligence
11 0

Wis
Wisdom
13 +1

Cha
Charisma
10 0

TOTAL
WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
47






Walk 30'
AC
Armour Class
19 = +10 + +6 + +3 + 0 + 0
+

35 -4 +4
TOTAL ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
+3 = +3 + 0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+4
SKILLS
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
ClimbSTR4=4
+4.0
+-4
ConcentrationCON2=1
+1.0
+0
HealWIS2=1
+1.0
+0
HideDEX-1=3
+0.0
+-4
JumpSTR5=4
+5.0
+-4
ListenWIS2=1
+0.0
+1
Move SilentlyDEX-1=3
+0.0
+-4
RideDEX4=3
+1.0
+0
SearchINT1=0
+0.0
+1
SpotWIS2=1
+0.0
+1
SwimSTR8=4
+4.0
+0
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
RACE
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Constitution
+8 = +6 + +1 + +1
+ 0
+
Reflex
Dexterity
+5 = +1 + +3 + +1
+ 0
+
Will
Wisdom
+5 = +3 + +1 + +1
+ 0
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+8 = +4
+ +4 + 0
+
+
RANGED
ATTACK BONUS
+7 = +4
+ +3 + 0
+
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
+8
1d3+4
20/x2

Crossbow (Light)
TOTAL ATTACK BONUSDAMAGECRITICAL
+7
1d8
19-20/x2
HANDRANGETYPESIZESPECIAL PROPERTIES
Both
80'
P
S


Dagger
TOTAL ATTACK BONUSDAMAGECRITICAL
+8
1d4+4
19-20/x2
HANDRANGETYPESIZESPECIAL PROPERTIES
Primary
10'
P
T


*Sword +3 (Long)
TOTAL ATTACK BONUSDAMAGECRITICAL
+12
1d8+9
19-20/x2
HANDRANGETYPESIZESPECIAL PROPERTIES
Primary
0'
S
M


*Chain Shirt
TYPEARMOR BONUSMAX DEX BONUS

+4
+4
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-2
20


Chainmail
TYPEARMOR BONUSMAX DEX BONUS

+5
+2
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
-5
30

AMMUNITION

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PCGen template by Richard O'Doherty-Gregg with help from Arcady. If you have any suggestions please send them to OdGregg@bigpond.com

EQUIPMENT
ITEM EQUIPPED QTY WT. GP COST ITEM EQUIPPED QTY WT. GP COST
Chain Shirt
Y
1.0
25.0
100
Outfit (Explorer's)
N
1.0
8.0
10
Chainmail
N
1.0
40.0
150
Potion (Cure Moderate Wounds)
N
2.0
0.0
300
Cloak of Resistance +1
Y
1.0
1.0
1000
Potion (Lesser Restoration)
N
1.0
0.0
300
Crossbow (Light)
N
1.0
6.0
35
Shield (Large/Steel)
Y
1.0
15.0
20
Dagger
N
1.0
1.0
2
Sword +3 (Long)
Y
1.0
4.0
18315
Holy Water (Flask)
N
1.0
1.25
25
TOTAL WEIGHT CARRIED 55.25 lbs
WEIGHT ALLOWANCE
Light 100.0 Medium 200.0 Heavy 300.0
MONEY

COMPANIONS

MAGIC
Tiny magical bell, Stone enchanted with continual flame, Lantern with oil, Flint and steel, maps. Sword (long) +3 with a tiny motto carved: "Courage is my name" - exquisite imperial masterwork. Very rare and very precious, awarded to imperial citizens for outstanding service.
PROFICIENCIES
Armor Spikes; Axe (Throwing); Battleaxe; Blowgun; Club; Crossbow (Heavy); Crossbow (Light); Cutlass; Dagger; Dagger (Punching); Dart; Falchion; Flail (Heavy); Flail (Light); Gauntlet; Gauntlet (Spiked); Glaive; Greataxe; Greatclub; Guisarme; Halberd; Halfspear; Hammer (Light); Handaxe; Javelin; Lance (Heavy); Lance (Light); Longbow; Longbow (Composite); Longspear; Mace (Heavy); Mace (Light); Maul; Morningstar; Pick (Heavy); Pick (Light); Quarterstaff; Ranseur; Rapier; Saber; Sap; Scimitar; Scythe; Shieldbash; Shortbow; Shortbow (Composite); Shortspear; Sickle; Sling; Sword (Bastard/2-H); Sword (Great); Sword (Long); Sword (Short); Trident; Unarmed Strike; Warhammer
PROHIBITED

LANGUAGES
Common, Elven, Home Region, Literacy
Cleric of
Domain
Granted Power
Healing
You cast healing spells at +1 caster level.
Strength
You can perform a feat of strength, as a supernatural ability, with a bonus to Strength equal to your level. It lasts 1 round, once per day.
SPECIAL ABILITIES
Elven Blood,Immunity to sleep,save +2 vs enchantment spells,Turn Undead
FEATS
NAME DESCRIPTION
Armor Proficiency (Heavy)You are proficient with heavy armor
Armor Proficiency (Light)You are proficient with light armor
Armor Proficiency (Medium)You are proficient with medium armor
CleaveGet an extra attack if you drop an opponent
DodgeYou can receive a +1 dodge AC bonus against any designated opponent
Martial Weapon ProficiencyYou attack with this specific weapon normally, non-proficiency incurs a -4 to hit penalty.
Power AttackOn your action before making an attack, subtract up to your base attack bonus from attack rolls and add that value to your damage rolls.
Shield ProficiencyYou can use shields, otherwise you suffer armor check penalty on to hit rolls and any rolls involving movement.
Simple Weapon ProficiencyYou are proficient with all simple weapons. Non-proficiency suffers -4 to hit.
Weapon Focus (Sword (Long))With a specific weapon you're proficient in, you add +1 to attack rolls.
Weapon Specialization (Sword (Long))See page 37 of PHB. Specialize with Weapon Focus weapons only.


TOTAL ATTACK BONUSDAMAGECRITICAL


/x
HANDRANGETYPESIZESPECIAL PROPERTIES






Cleric Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 3 2 0 0 0 0 0 0 0 0
SPELL DC 11 12 13 14 15 16 17 18 19 20
NAME SCHOOL EFFECT RANGE CASTING TIME DURATION COMPs SAVE SR
LEVEL 0
Create Water
Conjuration
2 gallons of water/level
Close
1 action
Instantaneous
V S
None
No
Cure Minor Wounds
Conjuration
creature touched
Touch
1 action
Instantaneous
V S
Will half (Harmless)
Yes (Harmless)
Detect Magic
Universal
Quarter Circle
60 feet
1 action
Concentration up to 1 minute/level (D)
V S
None
No
Detect Poison
Divination
one creature object or 5' cube
Close
1 action
Instantaneous/10 minutes per target HD
V S
None
No
Guidance
Divination
Creature touched
Touch
1 action
1 minute or until discharged
V S
None
Yes
Inflict Minor Wounds
Necromancy
Creature touched
Touch
1 action
Instantaneous
V S
Will half
Yes
Light
Evocation
Object touched
Touch
1 action
10 minutes/level (D)
V M DF
None
No
Mending
Transmutation
One object of up to 1 pound
10 feet
1 action
Instantaneous
V S
Will negates (Harmless object)
Yes (Harmless object)
Purify Food and Drink
Universal
1 cu ft/level of contaminated food and water
10 feet
1 action
Instantaneous
V S
Will negates (object)
Yes (object)
Read Magic
Universal
You
Personal
1 action
10 minutes/level
V S F
None
No
Resistance
Abjuration
Creature touched
Touch
1 action
1 minute
V S M DF
Will negates (Harmless)
Yes (Harmless)
Virtue
Transmutation
Creature touched
Touch
1 action
1 minute
V S DF
Will (Harmless)
Yes (Harmless)
LEVEL 1
Bane
Enchantment
50' radius
50 feet
1 action
1 minute/level
V S DF
Will negates
Yes
Bless
Enchantment
Allies within 50'
50 feet
1 action
1 minute/level
V S DF
None
Yes (Harmless)
Bless Water
Transmutation
Flask of water
Touch
1 minute
Instantaneous
V S M
Will negates (object)
Yes (object)
Cause Fear
Necromancy
one living creature
Close
1 action
1d4 rounds
V S
Will negates
Yes
Command
Enchantment
one living creature
Close
1 action
1 round
V
Will negates
Yes
Comprehend Languages
Divination
You
Personal
1 action
10 minutes/level
V S M DF
None
No
Cure Light Wounds
Conjuration
creature touched
Touch
1 action
Instantaneous
V S
Will half (Harmless)
Yes (Harmless)
Curse Water
Transmutation
Flask of water
Touch
1 minute
Instantaneous
V S M
Will negates (object)
Yes (object)
Deathwatch
Necromancy
Quarter Circle
Close
1 action
10 minutes/level
V S
None
No
Detect Chaos
Divination
Quarter Circle
60 feet
1 action
Concentration up to 10 minutes/level (D)
V S DF
None
No
Detect Evil
Divination
Quarter Circle
60 feet
1 action
Concentration up to 10 minutes/level (D)
V S DF
None
No
Detect Good
Divination
Quarter Circle
60 feet
1 action
Concentration up to 10 minutes/level (D)
V S DF
None
No
Detect Law
Divination
Quarter Circle
60 feet
1 action
Concentration up to 10 minutes/level (D)
V S DF
None
No
Detect Undead
Divination
Quarter Circle
60 feet
1 action
Concentration up to 1 minute/level (D)
V S M DF
None
No
Divine Favor
Evocation
You
Personal
1 action
1 minute
V S DF
None
No
Doom
Enchantment
One living creature
Medium
1 action
1 minute/level
V S DF
Will negates
Yes
Endure Elements
Abjuration
Creature touched
Touch
1 action
24 hours
V S
None
Yes
Entropic Shield
Abjuration
You
Personal
1 action
1 minute/level
V S
None
No
Inflict Light Wounds
Necromancy
Creature touched
Touch
1 action
Instantaneous
V S
Will half
Yes
Invisibility to Undead
Abjuration
One touched creature/level
Touch
1 action
10 minutes/level (D)
V S DF
Will negates
Yes
Magic Stone
Transmutation
Up to 3 pebbles touched
Touch
1 action
30 minutes or until discharged
V S DF
Will negates (Harmless)
Yes (Harmless)
Magic Weapon
Transmutation
Weapon touched
Touch
1 action
1 minute/level
V S DF
Will negates (Harmless)
Yes (Harmless)
Obscuring Mist
Conjuration
Cloud centered on you spreads 30 ft and is 20 ft high
30 feet
1 action
1 minute/level
V S
None
No
Portal Beacon
Transmutation
One interplanar portal
Close
1 action
1 hour/level
V,S
None
No
Protection from Chaos
Abjuration
Creature touched
Touch
1 action
1 minute/level (D)
V S M DF
Will negates (Harmless)
Yes (Harmless)
Protection from Evil
Abjuration
Creature touched
Touch
1 action
1 minute/level (D)
V S M DF
Will negates (Harmless)
Yes (Harmless)
Protection from Good
Abjuration
Creature touched
Touch
1 action
1 minute/level (D)
V S M DF
Will negates (Harmless)
Yes (Harmless)
Protection from Law
Abjuration
Creature touched
Touch
1 action
1 minute/level (D)
V S M DF
Will negates (Harmless)
Yes (Harmless)
Random Action
Enchantment
One living creature
Close
1 action
1 round
V S DF
Will negates
Yes
Remove Fear
Abjuration
One creature plus one additional creature/four levels within 30'
Close
1 action
10 minutes
V S
Will negates (Harmless)
Yes (Harmless)
Sanctuary
Abjuration
Creature touched
Touch
1 action
1 round/level
V S DF
Will negates
No
Shield of Faith
Abjuration
Creature touched
Touch
1 action
1 minute/level
V S M
Will negates (Harmless)
Yes (Harmless)
Summon Monster I
Conjuration
One summoned creature
Close
1 full round
1 round/level
V S F DF
None
No
Domain Spells
LEVEL 0 1 2 3 4 5 6 7 8 9
KNOWN 0 0 0 0 0 0 0 0 0 0
PER DAY 0 1 0 0 0 0 0 0 0 0
SPELL DC 11 12 13 14 15 16 17 18 19 20
NAME SCHOOL EFFECT RANGE CASTING TIME DURATION COMPs SAVE SR
LEVEL 1
Cure Light Wounds
Conjuration
creature touched
Touch
1 action
Instantaneous
V S
Will half (Harmless)
Yes (Harmless)
Endure Elements
Abjuration
Creature touched
Touch
1 action
24 hours
V S
None
Yes
LEVEL 2
Bull's Strength
Transmutation
one creature touched
Touch
1 action
1 hour/level
V S M DF
Will negates (Harmless)
Yes (Harmless)
Cure Moderate Wounds
Conjuration
creature touched
Touch
1 action
Instantaneous
V S
Will half (Harmless)
Yes (Harmless)
Ashrem of Celene
Half-Elf
RACE
27
AGE
5' 0 inches
HEIGHT
130 pounds
WEIGHT
brown, greenish dots
EYE COLOR

SKIN COLOR
yellow pale gold
HAIR COLOR

HAIR LENGTH

PHOBIAS

PERSONALITY TRAITS

INTERESTS
,
Spoken Style
Description

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