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The following article is a reproduction of an article Prostitution in AD&D, written by Gary Bariaur Ray. The original version is available at Gary's site (http://www.bariaur.com/). Used with permission (thanks!). All rights reserved by Gary Ray. PROSTITUTION IN AD&Dauthor: Gary Ray
I realized last week that this trend hadn't changed much over the years. I was reading Den of Thieves, a 1996 TSR product that you can consider the TSR encyclopedia of vice. Within this volume you can read about gambling, assassination, blackmail, smuggling, and ... the oldest profession ... dancing. Yes, there's no prostitution, but instead a thinly veiled exposition on prostitution that describes the trade of "dancing girls". With a few modifications, this section is actually an excellent gaming resource for brothels and prostitution. Why bother? Within my adult gaming group,
I play a female tiefling thief who works as a smuggler. She's decided
to branch out into prostitution as a means to gathering information and
gaining influence in her local city. Whether you think prostitution is
right or wrong, I think it's relevant to discuss it. If we can discuss
the weapon speeds of broad swords and critical hits that crush skulls,
then we should be able to discuss a little sex - and really, this great
article goes into no torrid details, but the economic mechanics of how
prostitution works -- and to my knowledge, it sounds pretty accurate.
So without belaboring the PROSTITUTESOften, lonely people will pay for the company of a member of the opposite gender. Prostitutes of both genders are highly sought after in all large towns and cities. The more tricks they know, and the better they perform, the more money they receive from their companions. The amount of money a typical prostitute can make is shown in Table 14.
The prostitution business also includes information gathering. A customer often tells a prostitute things he would never reveal to anyone else. The information often goes to the thieves' guild and might be used by robbers, extortionists, or burglars. A Wisdom check for the customer can be used to see if an important piece of information is gained by the prostitute. The reverse is also true. If a prostitute likes a customer or is well paid, the customer may learn some information. The DM decides what is learned, whether the guild finds out about it, and what action if any is taken.
Table 14: Typical Prostitution Fees
* above normal per girl fee PIMPSMost prostitutes work for a pimp. For about two-thirds of the money they receive, the pimp lines up work on a regular basis, provides a place to work, and sometimes also a place to live. The pimp also provides protection, exacting revenge on anyone who mistreats a prostitute.
Both the pimpand the prostitute pay at least 20% of their take to the thieves' guild. BROTHELSProstitutes who work in brothels do not usually have a pimp. The head of the brothel replaces the pimp and takes 50% of the fee. He or she provides a better place of business than the street pimp. The fee for a prostitute is normally at least one-third higher (see Table 14). The head of the brothel also takes a share of any fees the guild pays. Some brothels have a rule that any money received for information goes into a community fund that is divided equally among the prostitutes on a regular basis. A typical brothel in which a guild has a 50% interest yields income to the guild as listed on Table 15. Table 15:
The dice given are for a lower class section of town. For slums, roll
d3's; for middle class, roll d6s, for wealthy, roll d8s. If there are
more than 10 dancers per 1,000 population, divide the profits proportionately.
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