WEIGHT ALLOWANCE |
Light |
76.0 |
Medium |
153.0 |
Heavy |
230.0 |
PROFICIENCIES |
Armor Spikes; Axe (Throwing); Battleaxe; Blowgun; Club; Crossbow (Hand); Crossbow (Heavy); Crossbow (Light); Cutlass; Dagger; Dagger (Punching); Dart; Falchion; Flail (Heavy); Flail (Light); Gauntlet; Gauntlet (Spiked); Glaive; Greataxe; Greatclub; Guisarme; Halberd; Halfspear; Hammer (Light); Handaxe; Javelin; Lance (Heavy); Lance (Light); Longbow; Longbow (Composite); Longspear; Mace (Heavy); Mace (Light); Maul; Morningstar; Pick (Heavy); Pick (Light); Quarterstaff; Ranseur; Rapier; Saber; Sap; Scimitar; Scythe; Shieldbash; Shortbow; Shortbow (Composite); Shortspear; Sickle; Sling; Sword (Bastard/2-H); Sword (Great); Sword (Long); Sword (Short); Trident; Unarmed Strike; Warhammer
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LANGUAGES |
Common, Literacy, Orc, Region
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SPECIAL ABILITIES |
Evasion,Sneak Attack +2d6,Rage 1/day,Uncanny Dodge (Dex bonus to AC),Uncanny Dodge (can't be flanked) |
FEATS |
NAME |
DESCRIPTION |
Armor Proficiency (Light) | You are proficient with light armor |
Armor Proficiency (Medium) | You are proficient with medium armor |
Expertise | In melee you can take as much -5 on your attack (max your attack bonus) and add it to your AC. |
Improved Trip | If you trip an opponent, you immediately get a melee attack against that opponent. |
Martial Weapon Proficiency | You attack with this specific weapon normally, non-proficiency incurs a -4 to hit penalty. |
Power Attack | On your action before making an attack, subtract up to your base attack bonus from attack rolls and add that value to your damage rolls. |
Shield Proficiency | You can use shields, otherwise you suffer armor check penalty on to hit rolls and any rolls involving movement. |
Simple Weapon Proficiency | You are proficient with all simple weapons. Non-proficiency suffers -4 to hit. |
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| TOTAL ATTACK BONUS | DAMAGE | CRITICAL |
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