Feats; Augment Summoning
author: Soltares
email: not revealed
date: 2003-06-02
status: finished
So I was looking at the Augment Summoning Feat, from Tome &
Blood, and realizing how much more I liked Monte's Conjure
Mastery Feat from the Book of Eldritch Might. (I very much
prefer the idea of summoning above-average specimens, with
higher than average attributes, than somehow imbuing the
creatures I summon a +1 competence bonus to attack and
damage and +1 hp / die.)
But I was kinda hoping for some good alternatives for
Hollowfaust and Penumbral sorts as well, so here's what I
thought up;
Augment Summoning
This Feat allows you to only summon above-average specimens
of the requested creature type.
Creatures you summon with Summon Monster, Summon Nature's
Ally or similar spells (such as Summon Undead (Magic of
Faerun), Call Aquatic Animal, Call Aquatic Humanoid or Call
Aquatic Monster (from Relics & Rituals) have +2 Str, +2 Dex
& +2 Con compared to the averages for their species. This
is not an enhancement bonus, or any other sort of temporary
bonus, it represents the spell actually seeking out a
superior specimen of that species to conjure.
This Feat replaces the Augment Summoning Feat in Tome &
Blood and the Conjure Mastery Feat in the Book of Eldritch
Might.
Prereq: 5 ranks Knowledge: Planes. 5th level Specialist:
Conjuror or 7th level spellcaster.
Augment Animation
Through experience and diligence, your creations are
sturdier and more potent than those of a less dedicated
craftsmage.
Your creations are superior to a lesser mages works, and
have +1 HD, +2 Str & +2 Dex over the average for their
type. This affects any animations or constructions that
lack an Int or Con score, including Skeletons and Zombies,
Golems and the Corpse / Bone Template constructs from the
Book of Vile Darkness made with Create Greater Undead.
It does not affect sentient undead, nor undead, animations
or constructs that are merely summoned, instead of actually
created. It also affects items animated by the Animate
Objects spell.
These bonuses do not represent an enhancement bonus, or any
other sort of temporary bonus, they are inherent to the
construct and represent that your animations are naturally
superior to some random corpse that got dug up.
Prereq: able to cast Animate Dead or Animate Objects, able
to craft Golems (ie, possessing both the Craft Wondrous
Item and Craft Magic Arms & Armor Feats) *or* 8 ranks
Knowledge: Undead and 5th level Specialist: Necromancer
able to cast at least one spell that animates unliving
bodies, such as Cadaver Dance or Skeletal Cohort.
Strengthen Shadow
You can reach deeper into the Plane of Shadow to summon
ever more powerful examples of the local creatures.
Your Summoned Shadows and Shadow-template creatures have +2
Str, +2 Dex & +2 Con compared to normal creatures of their
type. [Undead Shadows are treated as +1 HD in lieu of
having a +2 Con.] This is not an enhancement bonus, or any
form of temporary bonus, but represents the conjuration of
superior specimens of Shadow life (or unlife).
An Arcane spellcaster also adds +20% to Shadow Conjurations
and Evocations. This Feat does not stack with the effects
of Augment Summoning, nor can the extra +20% to shadow-
fueled magic boost a Penumbral Lord over the 75% absolute
cap.
Prereq: 4 ranks Knowledge: Shadow Plane or 8 ranks
Knowledge: the Planes. Also either 5th level spellcaster
able to Summon Monsters with the Shadow template, must know
at least one Shadow Conjuration or Shadow Evocation spell
or 7th level other spellcaster.
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