Monsters; Sea, Blood; Grim Ghost
author: WyldHuntsman
email: wyldhuntsman@aol.com
date: 2002-06-20
status: finished
Grim Ghost(Blood Sea Mutant Dire Shark)
Huge Aberration
HD 18d10+54(171 hp)
Init +6 (Dex)
AC 19(-2 Size, +2 Dex, +9 Natural)
Attacks Bite +18
Damage Bite 2d8+9
Face/Reach 10 ft. by 50 ft./10 ft.
SA Improved Grab, Swallow Whole, Sonic Attack 9d8(30 ft.
Cone Fort save 23 for half)
SQ Keen Scent, Cold and Fire Resistance 10, Air Breathing,
Damage Reduction 5/+1, Invisibility 3/day
Saves Fort +15 Ref +13 Will +12
Abilities Str 25 Dex 15 Con 19 Int 3 Wis 12 Cha 10
Skills Listen +7 Spot +7 Jump +8
Feats Improved Initiative, Power Attack, Improved Bull
Rush, Sunder, Blind-Fight
Climate/Terrain Blood Sea
Organization Solitary
CR 10
Alignment Chaotic Evil
Treasure Double Standard(in its gullet)
Advancement None
|