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Cador: the quiet before the storm

Cordwellyn the Diplomat fled into the wastes south of Cador. Mere hours later the first faint bone-chilling breeze hailed the onset of Wolfwind (as it is called by the People), a deadly winter blizzard. Apparent death of Merwin and chilling bite of Wolfwind drives him to change his plans: he veers to the west.

3 days later, when the Wolfwind subsides, Cordwellyn has d6 followers. For every day after this he gains further d6 followers:

Mord, male human War5:  CR 4; Size M (5 ft., 8 in. tall); HD 5d8; hp 30; Init +1 (+1 Dex); Spd 30 ft.; AC 11 (+1 Dex); Attack +8 (+5 Base, +3 Str) melee, or +6 (+5 Base, +1 Dex) ranged; SV Fort +4, Ref +2, Will -1; AL NE; Str 16 (+3), Dex 13 (+1), Con 11 (+0), Int 10 (+0), Wis 7 (-2), Cha 8 (-1).

Skills and feats:  Disguise +3, Hide +1, Listen -2, Move silently +1, Pick pocket +4, Sense motive +0, Spot -2, Swim +10; Blind-fight, Improved unarmed strike, Weapon focus (longspear).

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Hild, female human War5:  CR 4; Size M (5 ft., 10 in. tall); HD 5d8; hp 32; Init +2 (-2 Dex, +4 Improved initiative); Spd 30 ft.; AC 8 (-2 Dex); Attack +7 (+5 Base, +2 Str) melee, or +3 (+5 Base, -2 Dex) ranged; SV Fort +4, Ref -1, Will -1; AL LE; Str 15 (+2), Dex 7 (-2), Con 11 (+0), Int 13 (+1), Wis 7 (-2), Cha 10 (+0).

Skills and feats:  Alchemy +2, Bluff +2, Escape artist +1, Hide -2, Intimidate +6, Intuit direction +0.5, Knowledge (nature) +1.5, Knowledge (religion) +1.5, Listen +3, Move silently -2, Open lock -1, Spot +0; Alertness, Blind-fight, Improved initiative.

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Ingigrid, female human War5:  CR 4; Size M (5 ft., 1 in. tall); HD 5d8+5; hp 32; Init -1 (-1 Dex); Spd 30 ft.; AC 9 (-1 Dex); Attack +7 (+5 Base, +2 Str) melee, or +4 (+5 Base, -1 Dex) ranged; SV Fort +5, Ref +0, Will +1; AL N; Str 15 (+2), Dex 8 (-1), Con 12 (+1), Int 11 (+0), Wis 10 (+0), Cha 12 (+1).

Skills and feats:  Alchemy +2, Bluff +3, Climb +8, Hide -1, Intuit direction +1, Listen +0, Move silently -1, Spot +0, Swim +5, Tumble +3, Wilderness lore +1; Blind-fight, Cleave, Power attack.

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Margarita, female human War3:  CR 2; Size M (5 ft., 6 in. tall); HD 3d8; hp 22; Init +1 (+1 Dex); Spd 30 ft.; AC 11 (+1 Dex); Attack +3 (+3 Base) melee, or +4 (+3 Base, +1 Dex) ranged; SV Fort +5, Ref +2, Will +0; AL CE; Str 11 (+0), Dex 12 (+1), Con 10 (+0), Int 10 (+0), Wis 8 (-1), Cha 9 (-1).

Skills and feats:  Appraise +2, Escape artist +4, Hide +1, Listen +1, Move silently +1, Sense motive +1, Spot +4; Alertness, Great fortitude, Weapon focus (longsword).

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Onund, male human War5:  CR 4; Size M (5 ft., 9 in. tall); HD 5d8; hp 20; Init -1 (-1 Dex); Spd 30 ft.; AC 9 (-1 Dex); Attack +7 (+5 Base, +2 Str) melee, or +4 (+5 Base, -1 Dex) ranged; SV Fort +4, Ref +0, Will -2; AL NE; Str 14 (+2), Dex 8 (-1), Con 11 (+0), Int 8 (-1), Wis 5 (-3), Cha 11 (+0).

Skills and feats:  Hide -1, Listen -1, Move silently -1, Perform +2.5, Pick pocket +1, Spot -1, Swim +10; Alertness, Endurance, Two-weapon fighting.

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Herjolf, male human War5:  CR 4; Size M (6 ft., 1 in. tall); HD 5d8; hp 30; Init -1 (-1 Dex); Spd 30 ft.; AC 9 (-1 Dex); Attack +6 (+5 Base, +1 Str) melee, or +4 (+5 Base, -1 Dex) ranged; SV Fort +4, Ref +0, Will -1; AL LN; Str 12 (+1), Dex 8 (-1), Con 11 (+0), Int 7 (-2), Wis 7 (-2), Cha 11 (+0).

Skills and feats:  Forgery +0.5, Hide -1, Listen -2, Move silently -1, Perform +2, Ride +8, Spot -2; Blind-fight, Skill focus (ride), Weapon focus (crossbow, light).

generic fighter:

1L human fighter (LE male)  

Ability Scores:         Str 13, Dex 13, Con 14, Int 10, Wis 12, Cha 8

AC, Move, Saves     AC 14 (leather armor, small wooden shield), HP 8, Spd 20', Fort: +4, Ref: +1, Will: +1

Melee Attacks:        shortsword 1/r, +3 to hit, Dmg: 1d6+1, Crit: 19-20/x2

Skills:       Alch n/a, Ani Emp n/a, Appr +0, Bala n/a, Bluf +0, Clim -3, Conc +0, D Dev n/a, Disg +0, Dipl +0, Hide +0, Inti +0, Jump -3, Know n/a

                List +0, Move +0, O Lock n/a, Perf +0, Ride +0, Scry +0, Sear +0, Sens +0, Spel n/a, Spot +0, Swim +0, Tumb n/a, U M Dev n/a, Wild +0

Feats:       exotic wpn (swd), wpn focus (swd)

weapons and armor:

-          shortbow, 12 arrows

-          longsword + small wooden shield + studded leather (CR>1) +4 AC

-          shortsword + small wooden shield (CR=1)

-          rations: 4 days

-          gold: d4, silver d6, copper d6

followers

day          followers

1              3

2              4

3              6

4              12

5              18

6              23

7              26

8              32

9              35

10            39

11            45

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